The Minecraft 1.18+ RNG (Random Number Generator) algorithm itself has changed to one called 'Xorshiro' from my quick review of the latest discussion chats, and a method to 'skip' over full-RNG computation for our future projects has already been theorized and possibly in development. Those familiar with our previous BOINC projects, or current ones may know the complex relationship between computational time, computational workload, possible acceleration of work and the seedspaces we must work with, or constrain for to complete our projects. That's many thousands of times more possibilities than before. In simple terms, this means we now have 65,536 times more work to do to find a single 'lost' seed.
![home sheep home 2 beat developer home sheep home 2 beat developer](https://smallfarms.cornell.edu/wp-content/uploads/2012/07/Legumes2-2b1jino.jpg)
![home sheep home 2 beat developer home sheep home 2 beat developer](https://i.ytimg.com/vi/gbSY4crB1-E/maxresdefault.jpg)
#HOME SHEEP HOME 2 BEAT DEVELOPER'S TIME FULL#
These changes were revealed to us with the expansion of the seed-space (how many unique seeds that exist) from 44 bits (48-4 bits) to 60 (64 full bits, minus 4 again). Some of which are critical to the now more difficult future of Minecraft seedfinding, but also brings us some hopes of wonderful new worlds with the drastically different and expanded world generation that it brings. I hope you all understand that there shall be some downtime while our team investigates the major changes within the Minecraft 1.18 'Caves and Cliffs Part 2' update.
![home sheep home 2 beat developer home sheep home 2 beat developer](https://cdn.lifehack.org/wp-content/uploads/2013/05/Home-Sheep-Home1.jpg)
Or, retrace our steps in the seed: -5362871956303579298 with Minecraft Java, Version 1.12! You can view this Speedy Steve in these videos: I would would call that a major time save and success. After loading the fresh seed, we literally were able to dig down and jump into the End Portal (one of the biggest challenges of Minecraft speedrunning). For a limited time, held the Enter-End World World Record of 17.5 seconds! All thanks to your computing power allowing us to find an insanely rare, easy to access End Portal seed. As said by Tomlacko, one of our major Discord administrators and contributors today, "The full remake, including the reveal of all seeds, will come out later when we're finished! (This might still take us a month or so, we'll see)".Īdditionally, we have an announcement regarding the results of the SSG Project (OneChunk). Now, we have tried to stay to our promises of a 'Minecraft Trailer' 10th anniversary recreation video, which you can view our announcement of below. All tasks have been completed as of Mid-November 2021, and all results have been collected as of December 2021! We still must go over the final results, or any missed results for both projects, but safe to say all your efforts and data are now collected on our servers, and all BOINC computing is on 'break' for the month of December, and possibly into mid-January.
![home sheep home 2 beat developer home sheep home 2 beat developer](https://venturebeat.com/wp-content/uploads/2017/12/tidal3.jpg)
#HOME SHEEP HOME 2 BEAT DEVELOPER'S TIME UPDATE#
This is a long post, and I hope all those BOINCing with us at will read and see this.įirst, I shall give everyone an update on the events of the past two months since the launch of Trailercrack and the OneChunk Speedrun seed-finding project. Hello all BOINCers and fans,Īs a preface, would like to subtitle this post the ' Beginning of the End (.of the Year)' update. All GPU & CPU (Onechunk SSG + TrailerCrack) tasks completed + current research projects & future of